Founding families: half price for 12 months.Founder spots close 28 February.Claim a spot

Features

Everything inside PocketPals

Jobs, pocket money and a pal in one app. Kids earn Sparks for their jobs, payday splits real money into Spend, Save and Grow, and you stay in charge of every step.

Pals
16 to pick
Pets
19 to hatch
Shops
Lemonade, cookies
Money
Spend, Save, Grow

One app, two sides

Kids get a game that stays simple. You get the controls, as deep as you want them.

For kids

The kid side stays simple

A pal to name and dress up, pets that help out, surprises they earn and shops they run. All in Sparks.

For grown-ups

Ten seconds a day

See what needs you, check it with a tap, and let payday do the sums. Change any rule when you want to.

Pals

A pal that grows up with them

Their pal starts as a baby. Each job they finish helps it grow: new things to wear, new moves, and a new stage as they level up.

16 pals in 14 colours. Each one talks, and can read their jobs out loud. Little kids' pals don't level up: their daily surprise brings new things to wear instead.

Baby foxBabyTheir first day
Kid foxKidLearning moves
Teen foxTeenZiggy, Mia's fox

Pets

Pets that help out

Hatch an egg with Sparks and a pet joins their pal. There are 19 to find, and every one is just as likely.

Maker Seller Helper

Every pet is born good at one job and earns up to 3 stars with practice. Up to 3 pets follow their pal at once.

Hedgehog
Axolotl
Phoenix
Star whale
Duckling
Robo pup

Shops

A little shop of their own

As they level up they can open a lemonade stand, then a bakery. Running them teaches profit and loss and supply and demand, without a lesson in sight.

The Lemon Pop Stand, run by an axolotl pal
Opens at level 5

Lemon Pop Stand

Stock up, pick who makes and who sells, then collect the Sparks. 13 drinks. Lemonade costs 2, sells for 3.

The Cookie Bakery
Opens at level 12

Cookie Bakery

Bake a tray, set out the cookies, and watch the rainy-day rush. 12 cookies. Better gear, less waste.

"Cloudy day. Customers come at a steady pace. We sold 4 cups."
Their pal sums up each day at the stand, in plain words.

Your portal

Set it and forget it, or fine-tune

Most families pick a Mode and leave it. If you want more say, every rule is one tap away.

Set and forget: pick a Mode

Little · 4 to 7
A pal to dress up and a daily surprise
Adventure · 8 to 10
Levels, pets, the lemonade stand and Grow
Older · 11 to 13
Saving goals up front and more freedom

Fine-tune: turn off any part of the game

Daily surprise
Pets
Shops
Streak prizes
Busy hour minigame

Jobs, your way

Days, time of day, size and steps for every job.

Pocket money rules

An amount, a payday and how it splits.

Asking you

Spends over the limit you set wait for your yes.

App hours

When the game and money are open, on school days and weekends.

Real money, and a game on the side

Every job earns two things: pocket money in dollars, and Sparks for their pal. They never mix, and Sparks can't be bought.

Pocket money$10From you, cash or bank
Sparks+12For their pal, in the game

See it with your own kids, free for a week

Founders pay A$3 a month or A$30 a year, until 28 February.

Start your free week